Jimmy Choo's logo (3D)

I decided to port over one of my latest projects from traditional rendering to real-time rendering. All of the modeling was done using Maya and Houdini while the rendering was captured in NVidia’s very own Omniverse Real time/Pathtracing renderer. Since my lighting for this original scene was setup using Arnold in Maya it came over quite nicely when converted to Omniverse lights. I have to say, I’m thoroughly impressed with the performance.